Computer games in school


Good or bad?

Well, this is not an easy question to answer. However, the digital revolution has most surely had an impact on the educational market, as well as the rest of our society, with the result that more and more classrooms are being “plugged in”.

The question is - are schools tapping into the learning potential of today's gaming, You Tube and mobile phone generation?

Could it be that game developers have found a different approach to teaching and a different pedagogical method that could perhaps be transferred into the classroom?

We will let others answer this question, but we do follow current research on the matter and have been involved in creating the first ever computer game entirely aimed at the educational market.

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